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Context: Using Remote Assist within 3rd party application (Unity based).

As a teams user, I want to be able to adjust the opacity of Holograms on the video feed, so that I can easier see the real world behind superimposed holograms.

When superimposing a 3D model on top of a real world object, the holograms are too opaque, and does not accurately represent what the operator is seeing. The operator actively uses the brightness adjustments on the HoloLens to adjust transparency of the hologram vs the real world lighting, to make the holograms the right amount of transparent.

When using immersive apps with superimposed 3D models, the opacity of the holograms in the video-stream should be adjustable to be able to account for this brightness adjustment, to allow for better understanding and cooperation.

The Mixed Reality Capture API has a "GlobalOpacityCoefficient" (see: https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality-capture-for-developers), which is used to adjust opacity of recorded videos inside the app. (But this does not affect the Remote Assist session)

Could a feature to be able to adjust/specify the opacity of holograms be implemented?

If there are any questions I would be glad to answer them.
Category: HoloLens
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